

Overtime Mode is unlocked by completing all case files in the game and achieving Ending A. Completing 72 Hour Mode with Ending A will unlock Overtime Mode. The game has six different endings, depending on Frank’s actions. It follows Frank’s three-day adventure in Willamette. There are three game modes in Dead Rising: Story Mode (also known as 72 Hour Mode) is the main story mode in Dead Rising. As mentioned, you only have three in-game days (six hours in real time) to complete the main story. One of the game’s defining features is time management. The seemingly endless variety of weapons allows for hours of experimentation, and the open world of the mall itself doesn’t feel wasted in the slightest, constantly leaving you up to your neck in crowds upon crowds of zombies. Dead Rising 3 Apocalypse EditionĪnd given the game’s setting – a shopping center that spans across five different plazas and a food court, all surrounding a park and standing above a seven-way maintanence tunnel – there’s no shortage of weapons available for your arsenal, from regular guns and knives to chainsaws and lawnmowers to 2x4s and frying pans and props just lying around. The entire premise of the game revolves around you just being a regular guy using literally anything and everything as a weapon, as prominently described on the back of the original box. Frank himself, as both a protagonist and a character in general, is one of the best of his kind, his witty, hotheaded demeanor still just as charming as it was 14 years ago, and TJ Rotolo’s “cool guy” performance really brings the character to life. Though the dialogue and acting can be cheesy at times, the game wears its cheesiness on its sleeve without coming off as trying too hard to not try at all. The story follows the beloved Frank West, a photojournalist sent to Willamette, Colorado to cover the story of a city-wide zombie outbreak, with only three days to solve the mystery of a lifetime.
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Dead Rising resembles the classic zombie movie Dawn of the Dead, taking place in a mall with survivors trying to stay alive. And another where Frank and Isabella are left in a sewage area to “die”, but in after Frank yells into the sky the screen goes black showing that Frank and Isabella escaped the zombies wanting to eat them. There are a few endings one where Frank is left in the mall to die. The ending that the player achieves is dependent on their actions throughout the three days spent in Willamette. Solve the Mystery – Why has the entire town turned into the undead? Additional Features & Functionalities: Save System – Now supports up to five save slots. Don’t miss any important events or opportunities! Use Frank’s Photojournalistic Skills – Capture the insanity on film the better the shot, the better the reward will be! NPCs – Help players navigate through the zombie-infested mall.

Real Time System – Key story elements happen at certain times whether Frank is on the spot or not. Snatch items from different stores to use as weapons, including golf clubs, lawnmowers, fry pans and more! Chow down on various “mall food” to recover health. Anything in the mall is at Frank’s disposal Move environmental objects like table umbrellas or mall benches. Huge Environments – Expansive indoor and outdoor areas of the mall provide a variety of different locations to explore! Swarm TechnologyĪllows an unprecedented amount of enemies on screen at once resulting in nonstop, pulse-pounding action. Other survivors are encountered along the way and helping them can provide valuable clues as to what has happened. The variety of different stores in the mall offers an endless supply of resources including vehicles, makeshift weapons and more. These former humans retain some memory of their previous lives and it is reflected in their behavior and appearance.

The unprecedented swarms come in never-ending waves and consist of a diverse population. For example, though they move slowly during the day, zombies become stronger and faster when the sun sets and make it even more difficult to survive at night.
